"path to editor" "path to uproject" -BaseDir="path to engine dir" /Game/PL_TestMap16_HLODTestMerge_WP_Solo -run=WorldPartitionBuilderCommandlet -Builder=WorldPartitionHLODsBuilder -DeleteHLODs -AllowCommandletRendering
"path to editor" "path to uproject" -BaseDir="path to engine dir" /Game/PL_TestMap16_HLODTestMerge_WP_Solo -run=WorldPartitionBuilderCommandlet -Builder=WorldPartitionHLODsBuilder -SetupHLODs -BuildHLODs -AllowCommandletRendering -trace=default,memory,log
Generated HLOD meshes stays in memory all the time (see attached image)
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Hey, why do i get this when i snap two similar meshes together?
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-194268 in the post.
6 |
Component | UE - World Creation - Worldbuilding Tools - HLOD |
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Affects Versions | 5.3 |
Target Fix | 5.4 |
Created | Aug 30, 2023 |
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Resolved | Mar 28, 2024 |
Updated | Sep 4, 2024 |