With the UHT generated data size optimizations, the offsets of properties into the class can no longer be larger than 65535. When this is the case, the user gets some odd compile errors.
We should add static asserts to make this requirement clearer.
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How do I set a material as a post-processing material?
UMG RichText not appear image when packaged
What is the difference between Camera and CineCamera?
What controls of umg have mouse wheel events in UE4.27?
Why does UV setting float2(1,1) display incorrectly in the material's custom node?
What ConsoleCommand can be executed to improve the quality of pixel stream images?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-194413 in the post.
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Component | UE - Foundation - Cpp Tools - UnrealHeaderTool |
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Affects Versions | 5.3 |
Target Fix | 5.6 |
Created | Sep 1, 2023 |
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Updated | Nov 26, 2024 |