If a BT ends with a latent abort with another BT asset pending initialization, the BehaviorTree component will stop the tree that was aborted, but it does not start the new tree. You can check with an IDE debugger to see that there is a BT asset pending in TreeStartInfo.
The BT component does work as expected to transition to a new BT asset when the original BT ends without a latent abort.
UDN user supplied project with repro setup for testing.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How can i modify the param name in EQS node
Hey, why do i get this when i snap two similar meshes together?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-194946 in the post.
11 |
Component | UE - AI - BehaviorTree |
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Affects Versions | 5.3 |
Created | Sep 8, 2023 |
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Updated | Sep 4, 2024 |