This is a regression. Tested in //UE5/Release-5.2 CL26001984
Opening the FP_Walk_Fwd animation in the first person template results in an assertion.
Expected Results:
The animation opens in a new window.
Actual Results:
The editor crashes with an Assertion.
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 771] Array index out of bounds: 68 from an array of size 68
UnrealEditor-Engine!UE::Anim::Retargeting::FRetargetingScope::~FRetargetingScope() [AnimSequenceHelpers.cpp:219] UnrealEditor-AnimationData!UAnimationSequencerDataModel::GeneratePoseData(UControlRig *,FAnimationPoseData &,UE::Anim::DataModel::FEvaluationContext const &) [AnimSequencerDataModel.cpp:1284] UnrealEditor-AnimationData!UAnimationSequencerDataModel::Evaluate(FAnimationPoseData &,UE::Anim::DataModel::FEvaluationContext const &) [AnimSequencerDataModel.cpp:745] UnrealEditor-Engine!UAnimSequence::GetBonePose(FAnimationPoseData &,FAnimExtractContext const &,bool) [AnimSequence.cpp:1674] UnrealEditor-Engine!UAnimSequence::GetAnimationPose(FAnimationPoseData &,FAnimExtractContext const &) [AnimSequence.cpp:1535] UnrealEditor-Engine!FAnimNode_SingleNode::Evaluate_AnyThread(FPoseContext &) [AnimSingleNodeInstanceProxy.cpp:346] UnrealEditor-Engine!FAnimSingleNodeInstanceProxy::Evaluate(FPoseContext &) [AnimSingleNodeInstanceProxy.cpp:47] UnrealEditor-AnimGraph!FAnimPreviewInstanceProxy::Evaluate(FPoseContext &) [AnimPreviewInstance.cpp:203] UnrealEditor-Engine!FAnimInstanceProxy::EvaluateAnimation_WithRoot(FPoseContext &,FAnimNode_Base *) [AnimInstanceProxy.cpp:1379] UnrealEditor-Engine!UAnimInstance::ParallelEvaluateAnimation(bool,USkeletalMesh const *,FParallelEvaluationData &) [AnimInstance.cpp:842] UnrealEditor-Engine!USkeletalMeshComponent::EvaluateAnimation(USkeletalMesh const *,UAnimInstance *,UE::Math::TVector<double> &,FBlendedHeapCurve &,FCompactPose &,UE::Anim::FHeapAttributeContainer &) [SkeletalMeshComponent.cpp:1958] UnrealEditor-Engine!USkeletalMeshComponent::PerformAnimationProcessing(USkeletalMesh const *,UAnimInstance *,bool,TArray<UE::Math::TTransform<double>,TSizedDefaultAllocator<32> > &,TArray<UE::Math::TTransform<double>,TSizedDefaultAllocator<32> > &,UE::Math::TVector<double> &,FBlendedHeapCurve &,UE::Anim::FMeshAttributeContainer &) [SkeletalMeshComponent.cpp:2047] UnrealEditor-Engine!USkeletalMeshComponent::ParallelAnimationEvaluation() [SkeletalMeshComponent.cpp:3974] UnrealEditor-Engine!USkeletalMeshComponent::DoParallelEvaluationTasks_OnGameThread() [SkeletalMeshComponent.cpp:2501] UnrealEditor-Engine!USkeletalMeshComponent::RefreshBoneTransforms(FActorComponentTickFunction *) [SkeletalMeshComponent.cpp:2400] UnrealEditor-UnrealEd!7ff883df0000 + 220ed0 UnrealEditor-Engine!USkeletalMeshComponent::InitAnim(bool) [SkeletalMeshComponent.cpp:868] UnrealEditor-UnrealEd!7ff883df0000 + 209971 UnrealEditor-Persona!7ff826b10000 + 85a53 UnrealEditor-Persona!7ff826b10000 + 85060 UnrealEditor-Persona!7ff826b10000 + 4f9eb7 UnrealEditor-AnimationEditor!FAnimationEditor::OpenNewAnimationDocumentTab(UAnimationAsset *) [AnimationEditor.cpp:458] UnrealEditor-AnimationEditor!FAnimationEditor::InitAnimationEditor(EToolkitMode::Type,TSharedPtr<IToolkitHost,1> const &,UAnimationAsset *) [AnimationEditor.cpp:176] UnrealEditor-AnimationEditor!FAnimationEditorModule::CreateAnimationEditor(EToolkitMode::Type,TSharedPtr<IToolkitHost,1> const &,UAnimationAsset *) [AnimationEditorModule.cpp:41] UnrealEditor-EngineAssetDefinitions!UE::AnimationAsset::OpenAnimAssetEditor(TArrayView<UAnimationAsset *,int> const &,bool,EToolkitMode::Type,TSharedPtr<IToolkitHost,1>) [AssetDefinition_AnimationAsset.cpp:133] UnrealEditor-EngineAssetDefinitions!UAssetDefinition_AnimationAsset::OpenAssets(FAssetOpenArgs const &) [AssetDefinition_AnimationAsset.cpp:142] UnrealEditor-AssetTools!FAssetDefinitionProxy::OpenAssetEditor(TArray<UObject *,TSizedDefaultAllocator<32> > const &,EAssetTypeActivationOpenedMethod,TSharedPtr<IToolkitHost,1>) [AssetTools.cpp:244] UnrealEditor-UnrealEd!7ff883df0000 + 12f193d UnrealEditor-UnrealEd!7ff883df0000 + 12f1ff6 UnrealEditor-UnrealEd!7ff883df0000 + 12f1d5f UnrealEditor-ContentBrowserAssetDataSource!ContentBrowserAssetData::EditOrPreviewAssetFileItems(TArrayView<TSharedRef<FContentBrowserAssetFileItemDataPayload const ,1> const ,int>,EAssetTypeActivationMethod::Type,EAssetTypeActivationOpenedMethod) [ContentBrowserAssetDataCore.cpp:372] UnrealEditor-ContentBrowserAssetDataSource!ContentBrowserAssetData::EditOrPreviewItems(IAssetTools *,UContentBrowserDataSource const *,TArrayView<FContentBrowserItemData const ,int>,EAssetTypeActivationMethod::Type,EAssetTypeActivationOpenedMethod) [ContentBrowserAssetDataCore.cpp:417] UnrealEditor-ContentBrowserAssetDataSource!UContentBrowserAssetDataSource::BulkEditItems(TArrayView<FContentBrowserItemData const ,int>) [ContentBrowserAssetDataSource.cpp:2200] UnrealEditor-ContentBrowser!SContentBrowser::OnItemsActivated(TArrayView<FContentBrowserItem const ,int>,EAssetTypeActivationMethod::Type) [SContentBrowser.cpp:3141] UnrealEditor-ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,1,void ,FDefaultDelegateUserPolicy>::Execute(TArrayView<FContentBrowserItem const ,int>,EAssetTypeActivationMethod::Type) [DelegateInstancesImpl.h:281] UnrealEditor-ContentBrowser!SAssetView::OnListMouseButtonDoubleClick(TSharedPtr<FAssetViewItem,1>) [SAssetView.cpp:4081] UnrealEditor-ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,1,void ,FDefaultDelegateUserPolicy>::ExecuteIfSafe(TSharedPtr<FAssetViewItem,1>) [DelegateInstancesImpl.h:298] UnrealEditor-ContentBrowser!TDelegate<void ,FDefaultDelegateUserPolicy>::ExecuteIfBound<void,0>(TSharedPtr<FAssetViewItem,1>) [DelegateSignatureImpl.inl:570] UnrealEditor-ContentBrowser!SListView<TSharedPtr<FAssetViewItem,1> >::Private_OnItemDoubleClicked(TSharedPtr<FAssetViewItem,1>) [SListView.h:1122] UnrealEditor-ContentBrowser!STableRow<TSharedPtr<FAssetViewItem,1> >::OnMouseButtonDoubleClick(FGeometry const &,FPointerEvent const &) [STableRow.h:423] UnrealEditor-Slate!7ff886a90000 + 10efc UnrealEditor-Slate!7ff886a90000 + 7c431 UnrealEditor-Slate!7ff886a90000 + 6a3cf UnrealEditor-Slate!7ff886a90000 + 5d5b5 UnrealEditor-ApplicationCore!FWindowsApplication::ProcessDeferredMessage(FDeferredWindowsMessage const &) [WindowsApplication.cpp:2235] UnrealEditor-ApplicationCore!FWindowsApplication::DeferMessage(TSharedPtr<FWindowsWindow,1> &,HWND__ *,unsigned int,unsigned __int64,__int64,int,int,unsigned int) [WindowsApplication.cpp:2738] UnrealEditor-ApplicationCore!FWindowsApplication::ProcessMessage(HWND__ *,unsigned int,unsigned __int64,__int64) [WindowsApplication.cpp:1099] UnrealEditor-ApplicationCore!FWindowsApplication::AppWndProc(HWND__ *,unsigned int,unsigned __int64,__int64) [WindowsApplication.cpp:937] USER32!7ff8fa070000 + e858 USER32!7ff8fa070000 + e299 UnrealEditor-ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages(bool) [WindowsPlatformApplicationMisc.cpp:148] UnrealEditor!7ff6baa90000 + 76f2 UnrealEditor!7ff6baa90000 + 2d28c UnrealEditor!7ff6baa90000 + 2d37a UnrealEditor!7ff6baa90000 + 30854 UnrealEditor!7ff6baa90000 + 46984 UnrealEditor!7ff6baa90000 + 49d7a KERNEL32!7ff8fa210000 + 17614 ntdll!7ff8fa710000 + 526b1
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9 |
Component | UE - Anim - Runtime |
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Affects Versions | 5.3 |
Target Fix | 5.4 |
Created | Sep 12, 2023 |
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Resolved | Jan 8, 2024 |
Updated | Jan 20, 2024 |