This is a regression. Tested in //UE5/Release-5.2 CL26001984
Opening the FP_Walk_Fwd animation in the first person template results in an assertion.
Expected Results:
The animation opens in a new window.
Actual Results:
The editor crashes with an Assertion.
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 771] Array index out of bounds: 68 from an array of size 68
UnrealEditor-Engine!UE::Anim::Retargeting::FRetargetingScope::~FRetargetingScope() [AnimSequenceHelpers.cpp:219] UnrealEditor-AnimationData!UAnimationSequencerDataModel::GeneratePoseData(UControlRig *,FAnimationPoseData &,UE::Anim::DataModel::FEvaluationContext const &) [AnimSequencerDataModel.cpp:1284] UnrealEditor-AnimationData!UAnimationSequencerDataModel::Evaluate(FAnimationPoseData &,UE::Anim::DataModel::FEvaluationContext const &) [AnimSequencerDataModel.cpp:745] UnrealEditor-Engine!UAnimSequence::GetBonePose(FAnimationPoseData &,FAnimExtractContext const &,bool) [AnimSequence.cpp:1674] UnrealEditor-Engine!UAnimSequence::GetAnimationPose(FAnimationPoseData &,FAnimExtractContext const &) [AnimSequence.cpp:1535] UnrealEditor-Engine!FAnimNode_SingleNode::Evaluate_AnyThread(FPoseContext &) [AnimSingleNodeInstanceProxy.cpp:346] UnrealEditor-Engine!FAnimSingleNodeInstanceProxy::Evaluate(FPoseContext &) [AnimSingleNodeInstanceProxy.cpp:47] UnrealEditor-AnimGraph!FAnimPreviewInstanceProxy::Evaluate(FPoseContext &) [AnimPreviewInstance.cpp:203] UnrealEditor-Engine!FAnimInstanceProxy::EvaluateAnimation_WithRoot(FPoseContext &,FAnimNode_Base *) [AnimInstanceProxy.cpp:1379] UnrealEditor-Engine!UAnimInstance::ParallelEvaluateAnimation(bool,USkeletalMesh const *,FParallelEvaluationData &) [AnimInstance.cpp:842] UnrealEditor-Engine!USkeletalMeshComponent::EvaluateAnimation(USkeletalMesh const *,UAnimInstance *,UE::Math::TVector<double> &,FBlendedHeapCurve &,FCompactPose &,UE::Anim::FHeapAttributeContainer &) [SkeletalMeshComponent.cpp:1958] UnrealEditor-Engine!USkeletalMeshComponent::PerformAnimationProcessing(USkeletalMesh const *,UAnimInstance *,bool,TArray<UE::Math::TTransform<double>,TSizedDefaultAllocator<32> > &,TArray<UE::Math::TTransform<double>,TSizedDefaultAllocator<32> > &,UE::Math::TVector<double> &,FBlendedHeapCurve &,UE::Anim::FMeshAttributeContainer &) [SkeletalMeshComponent.cpp:2047] UnrealEditor-Engine!USkeletalMeshComponent::ParallelAnimationEvaluation() [SkeletalMeshComponent.cpp:3974] UnrealEditor-Engine!USkeletalMeshComponent::DoParallelEvaluationTasks_OnGameThread() [SkeletalMeshComponent.cpp:2501] UnrealEditor-Engine!USkeletalMeshComponent::RefreshBoneTransforms(FActorComponentTickFunction *) [SkeletalMeshComponent.cpp:2400] UnrealEditor-UnrealEd!7ff883df0000 + 220ed0 UnrealEditor-Engine!USkeletalMeshComponent::InitAnim(bool) [SkeletalMeshComponent.cpp:868] UnrealEditor-UnrealEd!7ff883df0000 + 209971 UnrealEditor-Persona!7ff826b10000 + 85a53 UnrealEditor-Persona!7ff826b10000 + 85060 UnrealEditor-Persona!7ff826b10000 + 4f9eb7 UnrealEditor-AnimationEditor!FAnimationEditor::OpenNewAnimationDocumentTab(UAnimationAsset *) [AnimationEditor.cpp:458] UnrealEditor-AnimationEditor!FAnimationEditor::InitAnimationEditor(EToolkitMode::Type,TSharedPtr<IToolkitHost,1> const &,UAnimationAsset *) [AnimationEditor.cpp:176] UnrealEditor-AnimationEditor!FAnimationEditorModule::CreateAnimationEditor(EToolkitMode::Type,TSharedPtr<IToolkitHost,1> const &,UAnimationAsset *) [AnimationEditorModule.cpp:41] UnrealEditor-EngineAssetDefinitions!UE::AnimationAsset::OpenAnimAssetEditor(TArrayView<UAnimationAsset *,int> const &,bool,EToolkitMode::Type,TSharedPtr<IToolkitHost,1>) [AssetDefinition_AnimationAsset.cpp:133] UnrealEditor-EngineAssetDefinitions!UAssetDefinition_AnimationAsset::OpenAssets(FAssetOpenArgs const &) [AssetDefinition_AnimationAsset.cpp:142] UnrealEditor-AssetTools!FAssetDefinitionProxy::OpenAssetEditor(TArray<UObject *,TSizedDefaultAllocator<32> > const &,EAssetTypeActivationOpenedMethod,TSharedPtr<IToolkitHost,1>) [AssetTools.cpp:244] UnrealEditor-UnrealEd!7ff883df0000 + 12f193d UnrealEditor-UnrealEd!7ff883df0000 + 12f1ff6 UnrealEditor-UnrealEd!7ff883df0000 + 12f1d5f UnrealEditor-ContentBrowserAssetDataSource!ContentBrowserAssetData::EditOrPreviewAssetFileItems(TArrayView<TSharedRef<FContentBrowserAssetFileItemDataPayload const ,1> const ,int>,EAssetTypeActivationMethod::Type,EAssetTypeActivationOpenedMethod) [ContentBrowserAssetDataCore.cpp:372] UnrealEditor-ContentBrowserAssetDataSource!ContentBrowserAssetData::EditOrPreviewItems(IAssetTools *,UContentBrowserDataSource const *,TArrayView<FContentBrowserItemData const ,int>,EAssetTypeActivationMethod::Type,EAssetTypeActivationOpenedMethod) [ContentBrowserAssetDataCore.cpp:417] UnrealEditor-ContentBrowserAssetDataSource!UContentBrowserAssetDataSource::BulkEditItems(TArrayView<FContentBrowserItemData const ,int>) [ContentBrowserAssetDataSource.cpp:2200] UnrealEditor-ContentBrowser!SContentBrowser::OnItemsActivated(TArrayView<FContentBrowserItem const ,int>,EAssetTypeActivationMethod::Type) [SContentBrowser.cpp:3141] UnrealEditor-ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,1,void ,FDefaultDelegateUserPolicy>::Execute(TArrayView<FContentBrowserItem const ,int>,EAssetTypeActivationMethod::Type) [DelegateInstancesImpl.h:281] UnrealEditor-ContentBrowser!SAssetView::OnListMouseButtonDoubleClick(TSharedPtr<FAssetViewItem,1>) [SAssetView.cpp:4081] UnrealEditor-ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,1,void ,FDefaultDelegateUserPolicy>::ExecuteIfSafe(TSharedPtr<FAssetViewItem,1>) [DelegateInstancesImpl.h:298] UnrealEditor-ContentBrowser!TDelegate<void ,FDefaultDelegateUserPolicy>::ExecuteIfBound<void,0>(TSharedPtr<FAssetViewItem,1>) [DelegateSignatureImpl.inl:570] UnrealEditor-ContentBrowser!SListView<TSharedPtr<FAssetViewItem,1> >::Private_OnItemDoubleClicked(TSharedPtr<FAssetViewItem,1>) [SListView.h:1122] UnrealEditor-ContentBrowser!STableRow<TSharedPtr<FAssetViewItem,1> >::OnMouseButtonDoubleClick(FGeometry const &,FPointerEvent const &) [STableRow.h:423] UnrealEditor-Slate!7ff886a90000 + 10efc UnrealEditor-Slate!7ff886a90000 + 7c431 UnrealEditor-Slate!7ff886a90000 + 6a3cf UnrealEditor-Slate!7ff886a90000 + 5d5b5 UnrealEditor-ApplicationCore!FWindowsApplication::ProcessDeferredMessage(FDeferredWindowsMessage const &) [WindowsApplication.cpp:2235] UnrealEditor-ApplicationCore!FWindowsApplication::DeferMessage(TSharedPtr<FWindowsWindow,1> &,HWND__ *,unsigned int,unsigned __int64,__int64,int,int,unsigned int) [WindowsApplication.cpp:2738] UnrealEditor-ApplicationCore!FWindowsApplication::ProcessMessage(HWND__ *,unsigned int,unsigned __int64,__int64) [WindowsApplication.cpp:1099] UnrealEditor-ApplicationCore!FWindowsApplication::AppWndProc(HWND__ *,unsigned int,unsigned __int64,__int64) [WindowsApplication.cpp:937] USER32!7ff8fa070000 + e858 USER32!7ff8fa070000 + e299 UnrealEditor-ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages(bool) [WindowsPlatformApplicationMisc.cpp:148] UnrealEditor!7ff6baa90000 + 76f2 UnrealEditor!7ff6baa90000 + 2d28c UnrealEditor!7ff6baa90000 + 2d37a UnrealEditor!7ff6baa90000 + 30854 UnrealEditor!7ff6baa90000 + 46984 UnrealEditor!7ff6baa90000 + 49d7a KERNEL32!7ff8fa210000 + 17614 ntdll!7ff8fa710000 + 526b1
error message when install in U.E 5.3 - IS-IN-FCO2-82
How does TextureRenderTarget2D get TArray<uint8> type data?
How do I set a material as a post-processing material?
Why does the REMOVE method of map container remove elements have memory leaks?
What is the difference between Camera and CineCamera?
UMG RichText not appear image when packaged
What controls of umg have mouse wheel events in UE4.27?
Why RevisionControl connect failed in Unreal5.4 but Unreal5.3 success
How to assign a value to a member of UMG's UMaterialInterface pointer type in C++?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-195181 in the post.
9 |
Component | UE - Anim - Runtime |
---|---|
Affects Versions | 5.3 |
Target Fix | 5.4 |
Created | Sep 12, 2023 |
---|---|
Resolved | Jan 8, 2024 |
Updated | Jan 20, 2024 |