If the user has the oculus plugged in and turned on when they start up their project the "Is Head Mounted Display Enabled" node will always return true in PIE, even if the oculus is turned off.
Expected: The Print string would return "true" when on and "false" when off
Result: The print string always returns true if a head mounted display was detected upon opening the project
error message when install in U.E 5.3 - IS-IN-FCO2-82
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Platform - XR |
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Affects Versions | 4.9 |
Target Fix | 4.9.1 |
Fix Commit | 2681670 |
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Created | Aug 3, 2015 |
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Resolved | Sep 12, 2015 |
Updated | Apr 27, 2018 |