Description

It is not possible to set the RotationNormalizedAngle to a value different from those you get from an input map. For example, you cannot set it to a value from a make float once created inside the module graph editor nor the result of multiplying the input map value by a constant in a node inside the graph. When trying this the RotationNormalizaedAngle is always set to 0.

Steps to Reproduce
  1. Create a Niagara module with a Persistent Debug Draw Box.
  2. Set the value of RotationNormalizedAngle to the output of a make float node or the output of a multiplication (whatever is different to a value from the input map).
    1. [Image Removed]
  3. See the Niagara system preview, the debug box is never rotated.

Have Comments or More Details?

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Won't Fix
ComponentUE - Niagara
Affects Versions5.3
CreatedSep 19, 2023
ResolvedSep 29, 2023
UpdatedSep 29, 2023