It is not possible to set the RotationNormalizedAngle to a value different from those you get from an input map. For example, you cannot set it to a value from a make float once created inside the module graph editor nor the result of multiplying the input map value by a constant in a node inside the graph. When trying this the RotationNormalizaedAngle is always set to 0.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-195802 in the post.
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Component | UE - Niagara |
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Affects Versions | 5.3 |
Created | Sep 19, 2023 |
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Resolved | Sep 29, 2023 |
Updated | Sep 29, 2023 |