Description

When a key is held down after a level transition, the "Started" event of the Enhanced Input is triggered continuously. 

 

Suspected similar root cause as [Link Removed]. 

Steps to Reproduce
  1. Create two new levels (LevelA, LevelB)
  2. Connect Delay->OpenLevel(LevelB) node to BeginPlay of LevelA blueprint
  3. Place InputAction event in LevelA and connect PrintString node to "Started" event
  4. Connect Delay->OpenLevel(LevelB) node to BeginPlay of LevelB blueprint
  5. Place InputAction event on LevelB and connect PrintString node to "Started" event
  6. Play in editor
  7. Keep pressing the Input Action key to automatically transition the map.
    Result:
    PrintString connected to "Started" at the level transition destination is triggered repeatedly
    Expected:
    "Started" is triggered only once.

[Repro project]

  1. Open the attached project
  2. Play in editor
  3. Hold [1]Key

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Fixed
ComponentUE - Gameplay - Input
Affects Versions5.3
Target Fix5.4
Fix Commit31577641
Main Commit31588241
Release Commit31577682
CreatedSep 20, 2023
ResolvedFeb 16, 2024
UpdatedMay 2, 2024