We can't copy/paste on default values of transform variables in the details panel. Other variable types work as expected and transform types can have copy/paste applied like this in other blueprint editors.
[Image Removed]
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How do I set a material as a post-processing material?
UMG RichText not appear image when packaged
What is the difference between Camera and CineCamera?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How to delete some elements correctly when deleting an array loop?
How does TArray loop correctly remove elements in blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-196227 in the post.
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Component | UE - Anim - Rigging - Control Rig |
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Target Fix | 5.4 |
Fix Commit | 28339109 |
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Main Commit | 28339116 |
Created | Sep 22, 2023 |
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Resolved | Sep 29, 2023 |
Updated | Oct 2, 2023 |