When a user compiles a parent blueprint, this error appears in the outpug log for the child blueprint:
Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'WeaponMesh' for 'Barrel' in BlueprintGeneratedClass 'REINST_WeaponMouseGun_C_209' (it may have been removed)

Steps to Reproduce
  1. Make a new project.
  2. Add new blueprint, based on actor, this is the parent.
  3. First add a static mesh component to it then a scene component.
  4. Compile. No warning in the log.
  5. Make a new BP based on this, the child.
  6. Add a scene component to it.
  7. Compile. No warning.
  8. Go back and compile the parent again, even though it has not changed. # The warning should show up.

Error in description appears in the output log of the editor

No output log error occurs.

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Cannot Reproduce
ComponentUE - Gameplay - Blueprint
Affects Versions4.14
Target Fix4.15
Fix Commit3233895
Main Commit3255791
CreatedOct 16, 2014
ResolvedDec 16, 2016
UpdatedFeb 5, 2017