If you change a texture's compression settings, materials will show errors because of a mismatch in the Sampler Type of Texture Samples.
This can be fixed by adjusting the Sampler Type and re-saving, but licensee complains that when doing many textures or a texture that's used in many materials, this could be a workflow hassle.
1. Create a material that uses a Texture Sample of a texture
2. Open the applied texture and change its Compression Settings to a different type
3. Note that Material now shows an error on the Texture Sample node (see attached image)
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-19653 in the post.