Description

If you change a texture's compression settings, materials will show errors because of a mismatch in the Sampler Type of Texture Samples.

This can be fixed by adjusting the Sampler Type and re-saving, but licensee complains that when doing many textures or a texture that's used in many materials, this could be a workflow hassle.

Steps to Reproduce

1. Create a material that uses a Texture Sample of a texture
2. Open the applied texture and change its Compression Settings to a different type
3. Note that Material now shows an error on the Texture Sample node (see attached image)

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Won't Fix
CreatedAug 5, 2015
ResolvedDec 14, 2018
UpdatedNov 2, 2021