Steps to Reproduce
  1. Drop in SKM_Manny from third person sample project as possessable in an empty scene
  2. Drop the instance of SKM_Manny only a newly created level sequence
  3. Add a transform track for the root blueprint
  4. Animate locationrotation, and scale channels
  5. Toggle mute/solo on any of the channels to see that the other two channels are still being run

[Image Removed]

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-196863 in the post.

Login to Vote

By Design
ComponentUE - Anim - Sequencer
Affects Versions5.3
CreatedSep 29, 2023
ResolvedSep 29, 2023
UpdatedOct 2, 2023