There's some quirky behavior occurring with the component's CDO when we change a value that isn't compared by the native code's equality operator. It only seems to commit when we first change another property that it compared with the equality operator.
Expected behavior: "Some String" should never reset.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-196869 in the post.
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Component | UE - Gameplay - Components |
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Created | Sep 29, 2023 |
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Resolved | May 3, 2024 |
Updated | Jun 7, 2024 |