Duplicate of UE-13384
Setting a vector variable to editable and showing a 3D widget within a blueprint actor component does not show the 3d widget within a blueprint implementing the component.
1. Open Editor (any project)
2. Create Actor Component Blueprint
3. Open component blueprint
4. Create a vector variable
5. Set vector variable to editable and show 3D widget, compile
6. Create a new actor blueprint
7. Open components>new component
8. Compile
9. Select new component in components window and attempt to view 3D widget in viewport.
Results:
No 3D widget is shown.
Expected:
3D widget appears in viewport.
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Head over to the existing Questions & Answers thread and let us know what's up.
8 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.8.3, 4.9 |
Created | Aug 6, 2015 |
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Resolved | Aug 6, 2015 |
Updated | Jul 14, 2021 |