SceneRenderTargets.cpp includes LightPropagationVolumeBlendable.h, which means if you disable the LightPropagationVolume plugin and compile, you will get compile errors.
1) Disable LightPropagationVolume plugin
2) Compile
I am not able to find world outliner how to enable it?
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-19738 in the post.
1 |
Component | UE - Graphics Features |
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Affects Versions | 4.9 |
Created | Aug 6, 2015 |
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Resolved | Nov 9, 2017 |
Updated | Jul 14, 2021 |