From licensee:
We disabled DFAO on our project (using r.DistanceFieldAO 0) to replace it with Lumen occlusion, as the combination of both was creating dark blobs under bushes and grass. However, we noticed disabling DFAO removes the landscape from the Global Distance Field, which has other side-effects such as the landscape not contributing to the Lumen scene. This is easily reproducible in a test map in vanilla UE5.2/5.3 (see screenshots below).
Is this behavior intended? Is there any way we can bring back the landscape in the GDF without DFAO?
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How to achieve HLSL Multiple Render Target in Material blueprints?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Teleporter in the Creative Hub is Locked and cannot be accessed
Delay nodes occasionally don't fire the "Completed" output in a nativized build
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-197572 in the post.
0 |
Component | UE - Graphics Features - Lumen |
---|---|
Target Fix | 5.4 |
Fix Commit | 28661710 |
---|---|
Main Commit | 28692352 |
Created | Oct 10, 2023 |
---|---|
Resolved | Oct 11, 2023 |
Updated | Nov 3, 2023 |