We've encountered a crash when trying to delete a folder after renaming one of its' children. I have attached a video and the callstack to this ticket. This might be related to [Link Removed] as the speed of the deletion/rename operation might be key to reproducing this.
Why does the REMOVE method of map container remove elements have memory leaks?
How does TextureRenderTarget2D get TArray<uint8> type data?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How do I set a material as a post-processing material?
What is the difference between Camera and CineCamera?
How to delete some elements correctly when deleting an array loop?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-197657 in the post.
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Component | UE - Editor - Workflow Systems |
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Affects Versions | 5.3 |
Created | Oct 11, 2023 |
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Updated | Jan 19, 2024 |