Result : only the layer not ending with _0 or _1 will actually render (i.e. Layer0 in the previous example)
Expected result : all 3 layers can be painted, no matter their name
This was originally reported in this UDN : [Link Removed]
(i.e. declare 2 materials ending with _0, _1 and one without a suffix)
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-198494 in the post.
2 |
Component | UE - LD & Modeling - Terrain - Landscape |
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Affects Versions | 5.3, 5.3.1 |
Target Fix | 5.3.2 |
Created | Oct 19, 2023 |
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Resolved | Oct 24, 2023 |
Updated | Nov 3, 2023 |