Possessables bound to spawnables in parent sequences can break after the parent it de-spawned. 

Steps to Reproduce
  1. Create a level sequence, add a spawnable camera to it.
  2. Unlock the spawn section's section range start
  3. Scrub back and forth over the sequence start and confirm the camera despawns and spawns
  4. Add a shot to the sequence
  5. In the shot add the spawned camera as a possessable by dragging it form the world outliner onto the timeline
  6. Scrub back and forth between the sequence start


The camera binding breaks and is not re-established when its spawned again.


Saving this sequence will re-establish the binding, and adding another possessable to the shot seems to prevent the binding from breaking

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ComponentUE - Anim - Sequencer
Affects Versions5.3
Target Fix5.4
Fix Commit29041430
Main Commit29041463
CreatedOct 19, 2023
ResolvedOct 25, 2023
UpdatedNov 14, 2023
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