Possessables bound to spawnables in parent sequences can break after the parent it de-spawned.
RESULT
The camera binding breaks and is not re-established when its spawned again.
WORKAROUNDS{}
Saving this sequence will re-establish the binding, and adding another possessable to the shot seems to prevent the binding from breaking
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-198531 in the post.
0 |
Component | UE - Anim - Sequencer |
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Affects Versions | 5.3 |
Target Fix | 5.4 |
Fix Commit | 29041430 |
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Main Commit | 29041463 |
Created | Oct 19, 2023 |
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Resolved | Oct 25, 2023 |
Updated | Nov 14, 2023 |