Description

It looks like the skylight is not updating the CPU side SH values when Real Time Capture is enabled, and thus old/empty values are sent to the fog.

Steps to Reproduce

1. Download the Licensee repo from the link, open: https://udn.unrealengine.com/s/contentdocument/0694z00000Vwui8AAB
2. Observe the dark shadow and dark brown color of the fog
3. Disable Real Time Capture on the skylight. Observe the blue color of the fog and the ambiently lit shadow.
4. Disable Real Time Capture on the skylight. Observe the fog remains unchanged.
5. Save and reopen level. Observe the fog has reverted to its brown state.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-198608 in the post.

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Fixed
ComponentUE - Rendering Architecture
Affects Versions5.3
Target Fix5.4
Fix Commit28243048
CreatedOct 20, 2023
ResolvedOct 24, 2023
UpdatedNov 14, 2023
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