It appears as if the primary screenpercentage is being sent as the screen size to separate translucency materials, even though separate translucency has its own screenpercentage (r.SeparateTranslucencyScreenPercentage) - when these two match, the warping goes away.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-198610 in the post.
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Component | UE - Rendering Architecture |
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Affects Versions | 5.3 |
Created | Oct 20, 2023 |
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Updated | Oct 30, 2023 |