When compiling a blueprint the Create Save Game Object nodes does not throw and error when there is no class selected. Throwing an error would be more consistent with other nodes such as the "Create Widget" node that throws an error when there is no class selected.
Expected: An error would be thrown when no class is selected
Result: No error is thrown
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.9, 4.16 |
Created | Aug 11, 2015 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |