Description

UDN users have reported hangs in the material editor when editing specifi material instances. This seems to be a threading bug, as CompileDebugViewModeShaders()  is waiting for a shader compilation to complete which does not happen.

Attached is a sample project from a UDN user with MIs triggering this behaviour.

Link to UDN case: [Link Removed]

Steps to Reproduce
  1. Open attached project sample.
  2. Open a MaterialInstance in the sample.
  3. Edit a static parameter and save.

Observe the editor freezes. This does not always occur.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-199538 in the post.

1
Login to Vote

Fixed
Affects Versions5.3.1
Target Fix5.4
Fix Commit29556245
Main Commit29556245
CreatedNov 2, 2023
ResolvedNov 8, 2023
UpdatedDec 1, 2023