When using the "Convert Selected Components to Blueprint Class" feature on an object that has already been converted into a blueprint class the assets then disappear.
Expected: The feature would create a new blueprint that contains two versions of the previously made blueprint
Result: The selection becomes invisible
Head over to the existing Questions & Answers thread and let us know what's up.
| 0 |
| Component | UE - Gameplay - Blueprint |
|---|---|
| Affects Versions | 4.8.3 |
| Created | Aug 12, 2015 |
|---|---|
| Resolved | Aug 13, 2015 |
| Updated | Jul 14, 2021 |