This is happening because UEnhancedPlayerInput::UEnhancedPlayerInput is attempting to load the IMC asset, but if your triggers are defined outside the engine module then it would trigger a load of that asset and not be able to access them
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-199784 in the post.
4 |
Component | UE - Gameplay - Input |
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Affects Versions | 5.3 |
Target Fix | 5.4 |
Created | Nov 6, 2023 |
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Resolved | Feb 6, 2024 |
Updated | Mar 27, 2024 |