USkeleton class only performs Add or Empty operations on the LinkupCache array and has no Remove, so the number of LinkupCache can keep increasing in some cases (A description in Step to Reproduce shows one of possible scenarios.)
On the other hand, USkeleton::SkelMesh2LinkupCache is implemented with TMap and could be removed when an element becomes unnecessary.
Need to check the number of USkeleton->LinkupCache on a debugger.
Why does the REMOVE method of map container remove elements have memory leaks?
UMG RichText not appear image when packaged
How does TextureRenderTarget2D get TArray<uint8> type data?
How to delete some elements correctly when deleting an array loop?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-199963 in the post.
0 |
Component | UE - Anim - Runtime |
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Affects Versions | 5.3.2 |
Target Fix | 5.4 |
Fix Commit | 30629967 |
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Main Commit | 30629970 |
Created | Nov 8, 2023 |
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Resolved | Jan 16, 2024 |
Updated | Mar 21, 2024 |