FControlRigBlueprintActions::CreateNewControlRigAsset is crashing in ResolveObjectHandleNoRead. Looking at the control rig in UControlRigBlueprint::Serialize, it's marked as pendingkill but I'm unsure if that's related to the crash.
UE::CoreUObject::Private::ResolveObjectHandleNoRead(UE::CoreUObject::Private::FObjectHandlePrivate &) ObjectHandle.h:255 FRigVMClient::SetOuterClientHost(UObject *,const FName &) RigVMClient.cpp:71 UControlRigBlueprint::Serialize(FArchive &) ControlRigBlueprint.cpp:846 FTransaction::FObjectRecord::SerializeObject(FArchive &) EditorTransaction.cpp:257 FTransaction::FObjectRecord::SerializeContents(FArchive &,int) EditorTransaction.cpp:241 FTransaction::FObjectRecord::FObjectRecord(FTransaction *,UObject *,TUniquePtr<FChange,TDefaultDelete<FChange> >,FScriptArray *,int,int,int,int,unsigned int,void (*)(void *),void (*)(FArchive &, void *),void (*)(void *)) EditorTransaction.cpp:137 FTransaction::SaveObject(UObject *) EditorTransaction.cpp:712 SaveToTransactionBuffer(UObject *,bool) UObjectGlobals.cpp:3206 StaticConstructObject_Internal(const FStaticConstructObjectParameters &) UObjectGlobals.cpp:4464 NewObject<UBlueprint>(UObject *,const UClass *,FName,EObjectFlags,UObject *,bool,FObjectInstancingGraph *,UPackage *) UObjectGlobals.h:1736 FKismetEditorUtilities::CreateBlueprint(UClass *,UObject *,FName,EBlueprintType,TSubclassOf<UBlueprint>,TSubclassOf<UBlueprintGeneratedClass>,FName) Kismet2.cpp:444 UControlRigBlueprintFactory::FactoryCreateNew(UClass *,UObject *,FName,EObjectFlags,UObject *,FFeedbackContext *,FName) ControlRigBlueprintFactory.cpp:299 UAssetToolsImpl::CreateAsset(const FString &,const FString &,UClass *,UFactory *,FName) AssetTools.cpp:1678 FControlRigBlueprintActions::CreateNewControlRigAsset(const FString &) ControlRigBlueprintActions.cpp:195 UControlRigBlueprintFactory::CreateNewControlRigAsset(const FString &) ControlRigBlueprintFactory.cpp:312 UControlRigBlueprintFactory::execCreateNewControlRigAsset(UObject *,FFrame &,void *const) ControlRigBlueprintFactory.gen.cpp:119 UObject::execCallMathFunction(UObject *,FFrame &,void *const) ScriptCore.cpp:1075 FFrame::Step(UObject *,void *const) ScriptCore.cpp:477 UObject::execLetObj(UObject *,FFrame &,void *const) ScriptCore.cpp:2879 FFrame::Step(UObject *,void *const) ScriptCore.cpp:477 ProcessLocalScriptFunction(UObject *,FFrame &,void *const) ScriptCore.cpp:1233 UObject::ProcessInternal(UObject *,FFrame &,void *const) ScriptCore.cpp:1303 UFunction::Invoke(UObject *,FFrame &,void *const) Class.cpp:6686 UObject::ProcessEvent(UFunction *,void *) ScriptCore.cpp:2140 ``FBlutilityMenuExtensions::CreateBlutilityActionsMenu<FAssetData>'::`2'::<lambda_1>::operator()'::`6'::<lambda_1>::operator()() BlutilityMenuExtensions.cpp:1116 TBaseFunctorDelegateInstance<void __cdecl(void),FDefaultDelegateUserPolicy,``FBlutilityMenuExtensions::CreateBlutilityActionsMenu<FAssetData>'::`2'::<lambda_1>::operator()'::`6'::<lambda_1> >::ExecuteIfSafe() DelegateInstancesImpl.h:868 TDelegate<void __cdecl(void),FDefaultDelegateUserPolicy>::ExecuteIfBound<void,0>() DelegateSignatureImpl.inl:570 SMenuEntryBlock::OnClicked(bool) SMenuEntryBlock.cpp:1163 SMenuEntryBlock::OnMenuItemButtonClicked() SMenuEntryBlock.cpp:1117 UE::Core::Private::Tuple::TTupleBase<TIntegerSequence<unsigned int> >::ApplyAfter<FReply (__cdecl SMenuEntryBlock::*const &)(void),SMenuEntryBlock * &>(FReply (SMenuEntryBlock::*&)(),SMenuEntryBlock *&) Tuple.h:309 TBaseSPMethodDelegateInstance<0,SMenuEntryBlock,1,FReply __cdecl(void),FDefaultDelegateUserPolicy>::Execute() DelegateInstancesImpl.h:281 SButton::ExecuteOnClick() SButton.cpp:465 SButton::OnMouseButtonUp(const FGeometry &,const FPointerEvent &) SButton.cpp:390 SMenuEntryButton::OnMouseButtonUp(const FGeometry &,const FPointerEvent &) SMenuEntryBlock.cpp:431 `FSlateApplication::RoutePointerUpEvent'::`8'::<lambda_3>::operator()(const FArrangedWidget &,const FPointerEvent &) SlateApplication.cpp:5223 FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,`FSlateApplication::RoutePointerUpEvent'::`8'::<lambda_3> >(FSlateApplication *,FToLeafmostPolicy,FPointerEvent,const <lambda_3> &,ESlateDebuggingInputEvent) SlateApplication.cpp:442 FSlateApplication::RoutePointerUpEvent(const FWidgetPath &,const FPointerEvent &) SlateApplication.cpp:5209 FSlateApplication::ProcessMouseButtonUpEvent(const FPointerEvent &) SlateApplication.cpp:5778 FSlateApplication::OnMouseUp(Type,TVector2<double>) SlateApplication.cpp:5743 FWindowsApplication::ProcessDeferredMessage(const FDeferredWindowsMessage &) WindowsApplication.cpp:2236 FWindowsApplication::DeferMessage(TSharedPtr<FWindowsWindow,1> &,HWND__ *,unsigned int,unsigned long long,long long,int,int,unsigned int) WindowsApplication.cpp:2743 FWindowsApplication::ProcessMessage(HWND__ *,unsigned int,unsigned long long,long long) WindowsApplication.cpp:1097 WindowsApplication_WndProc(HWND__ *,unsigned int,unsigned long long,long long) WindowsApplication.cpp:923 FWindowsApplication::AppWndProc(HWND__ *,unsigned int,unsigned long long,long long) WindowsApplication.cpp:928 <unknown> 0x00007ffbaabee858 <unknown> 0x00007ffbaabee299 WinPumpMessages() WindowsPlatformApplicationMisc.cpp:116 FWindowsPlatformApplicationMisc::PumpMessages(bool) WindowsPlatformApplicationMisc.cpp:145 FEngineLoop::Tick() LaunchEngineLoop.cpp:5781 EngineTick() Launch.cpp:61 GuardedMain(const wchar_t *) Launch.cpp:190 LaunchWindowsStartup(HINSTANCE__ *,HINSTANCE__ *,char *,int,const wchar_t *) LaunchWindows.cpp:247 WinMain(HINSTANCE__ *,HINSTANCE__ *,char *,int) LaunchWindows.cpp:298 [Inlined] invoke_main() 0x00007ff7dd5b3576 __scrt_common_main_seh() 0x00007ff7dd5b3555 <unknown> 0x00007ffbaaa97344 <unknown> 0x00007ffbabb026b1
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-200165 in the post.
2 |
Component | UE - Anim - Rigging - Control Rig |
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Affects Versions | 5.3.2 |
Target Fix | 5.4 |
Fix Commit | 29684095 |
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Main Commit | 29684108 |
Created | Nov 10, 2023 |
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Resolved | Nov 13, 2023 |
Updated | Dec 4, 2023 |