Description

User gets a warning from a set of nodes after they restart their project. The setup is between a "GetClass" node and a "Contains Item" node. The Setup appears to work fine and there is no initial warning given. The warning only appears after the editor is restarted.

Steps to Reproduce
  1. Open Editor
  2. Open the level blueprint
  3. Create a new array variable based on the player controller (Named New Var 0 in the example given)
  4. Create the blueprint in the attached image in the following order Break Hit result > Get Class > Contains item > New Var 0
  5. Compile and save
  6. No warning will be given
  7. Close and reopen the project
  8. Open the Level blueprint
  9. Notice that the nodes now have warnings

Have Comments or More Details?

Head over to the existing Questions & Answers thread and let us know what's up.

0
Login to Vote

Cannot Reproduce
ComponentUE - Gameplay - Blueprint
Affects Versions4.8.3
CreatedAug 14, 2015
ResolvedMay 17, 2016
UpdatedJul 14, 2021