SplineMeshActors all share the first spline placed rather than their own spline when using the mobile renderer. This was first reported in this UDN: https://udn.unrealengine.com/s/question/0D54z00009l9Mw6CAE/only-one-splinemeshcomponent-usable-on-switch?fromCase=1
NOTE: Mobile GPU Scene must be enabled in the Project Settings to reproduce.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-200722 in the post.
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Component | UE - Graphics Features |
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Affects Versions | 5.3.2 |
Target Fix | 5.4 |
Fix Commit | 27508763 |
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Created | Nov 17, 2023 |
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Resolved | Nov 20, 2023 |
Updated | Apr 1, 2024 |