If the user has the number of players set to more than one, the VR preview will crash.
Expected: The editor would throw a warning (too many players)
Result: The editor crashes
MachineId:E74C21034048BDD873CC6C9A3913CF6C EpicAccountId:ccbf39de6f9245c0aa23f8e57cc8a566 Unknown exception - code 00000001 (first/second chance not available) "Assertion failed: View.ViewRotation == CurrentFrame->CachedViewRotation[eyeIdx] [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.8\Engine\Pl UE4Editor_Core!FDebug::AssertFailed() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\misc\outputdevice.cpp:355] UE4Editor_OculusRift!OculusRift::FViewExtension::PreRenderView_RenderThread() UE4Editor_Renderer!RenderViewFamily_RenderThread() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\renderer\private\scenerendering.cpp:1328] UE4Editor_Renderer!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`17'::EURCMacro_FDrawSceneCommand>::ExecuteTask() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\public\async\taskgraphinterfaces.h:753] UE4Editor_Core!FTaskThread::ProcessTasks() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\async\taskgraph.cpp:430] UE4Editor_Core!FTaskThread::ProcessTasksUntilQuit() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\async\taskgraph.cpp:273] UE4Editor_RenderCore!RenderingThreadMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\rendercore\private\renderingthread.cpp:284] UE4Editor_RenderCore!FRenderingThread::Run() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\rendercore\private\renderingthread.cpp:385] UE4Editor_Core!FRunnableThreadWin::Run() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Platform - XR |
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Affects Versions | 4.8.3, 4.11, 4.12 |
Target Fix | 4.12 |
Created | Aug 18, 2015 |
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Resolved | May 17, 2016 |
Updated | Sep 16, 2019 |