This comes from a UDN report.
[Link Removed]
When launching the editor with -game, if a material contains a null expression (for instance because that material expression has been removed), the binary will crash, as GIsEditor is false, so null expressions won't take place in UMaterial::PostLoad().
We need to make sure the array of expressions is always cleaned up even when GIsEditor is false.
This occurs when launching the editor in game mode with the -game flag, and the launched level contains a material with an expression whose type was deleted.
Status update on UE-21075 and UE-20622?
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
What property of the Slider is the image used when dragging?
What properties of the progress bar can be used for drag and drop highlighting?
Teleporter in the Creative Hub is Locked and cannot be accessed
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-201121 in the post.
0 |
Component | UE - Rendering Architecture - Materials |
---|---|
Affects Versions | 5.3.2 |
Target Fix | 5.4 |
Created | Nov 23, 2023 |
---|---|
Resolved | Nov 23, 2023 |
Updated | Mar 27, 2024 |