None of the other FBodyInstance properties are showing up either in the Foliage tool or viewing a FoliageType asset in the content browser.
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How to delete some elements correctly when deleting an array loop?
How do I set a material as a post-processing material?
UMG RichText not appear image when packaged
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How does TArray loop correctly remove elements in blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-20138 in the post.
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Component | UE - World Creation - Worldbuilding Tools - Foliage |
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Affects Versions | 4.9 |
Target Fix | 4.13 |
Fix Commit | 2943967 |
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Main Commit | 2973886 |
Created | Aug 19, 2015 |
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Resolved | Apr 14, 2016 |
Updated | Jul 27, 2016 |