When you turn off 'Supports Open GLES2' from the iOS settings and package a game with 'Support Forward Rendering with Metal (A7 and up devices)' the textures/materials are stretched across the object.
1. Create a new blank template with starter content
2. Replace the material on the objects with metal
3. Project Settings > iOS > Rendering
4. Uncheck Open GLES2 and check Forward Rendering Metal API instead
5. Package for iOS
Expected: Textures and materials look normal on a packaged game.
Result: The textures and materials are stretched across the object in lines.
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Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Platform - Mobile |
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Affects Versions | 4.8.3, 4.9 |
Target Fix | 4.9.1 |
Created | Aug 19, 2015 |
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Resolved | Sep 7, 2015 |
Updated | Sep 16, 2019 |