We have various casts across the engine on the scene, which fail to cast when the scene is a null scene.

				FScene* Scene = (FScene*)(World->Scene);

We should do an audit across the code base and fixup these casts. We should remove the casts and make the base class just have UpdateEarlyZPassMode implemented to a "no-op"

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Target Fix5.5
Main Commit30129354
CreatedDec 4, 2023
UpdatedJan 24, 2024