For arrays, FPropertyReplicationStateDescriptorBuilder::IsSupportedProperty will set the FMemberProperty's ChangeMaskBits to "1U + FPropertyReplicationState::TArrayElementChangeMaskBits".
If the array has a replication condition, this will trigger the "checkSlow(ChangeMaskInfo.BitCount == 1);" in FPropertyReplicationState::IsCustomConditionEnabled for the array property.
In a debug build, add a replicated array or fast array with a replication condition to an actor.
When starting the instance, the checkSlow will be hit in FPropertyReplicationState::IsCustomConditionEnabled.
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When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-202415 in the post.
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Component | UE - Networking - Iris |
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Target Fix | 5.4 |
Fix Commit | 31285513 |
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Created | Dec 12, 2023 |
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Resolved | Mar 5, 2024 |
Updated | May 7, 2024 |