1. Download the Licensee repro and open (link in comments).
2. Observe the trees, and the random bend in them.
3. Open the material /Content/BFGame/MaterialLibrary/MaterialV2/M_V2MasterOpaque
4. Delete the PerInstanceCustomData expression and hit "Apply".
5. Observe that all the trees in the level stand straight.
6. Open the Material Layer /Content/BFGame/MaterialLibrary/MaterialV2/Layers/ML_VertexBend. Observe it uses PerInstanceCustomData to calculate the bend, but only gets the data correctly when the base material has a PerInstanceCustomData expression.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Why is the ProceduralMeshComponent not drawing a face?
Is it correct to delete the uobject element of array?
How do I change the rotation matrix of the camera by the direction of the vector?
What property of the Slider is the image used when dragging?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-202452 in the post.
3 |
Component | UE - Rendering Architecture |
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Affects Versions | 5.3 |
Created | Dec 12, 2023 |
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Updated | Jan 10, 2024 |