ForEach 'Enum' node returns incorrect enum values
User Description:
The For Each loop and Byte To Enum function return weird things.
The same outputs happen with the Byte To Enum, depending on what byte you put in.
Enums that already exist in the engine seem to be fine.
1. Open a new 4.9 blank project
2. Create an Enum & open it
3. Add 5 values to the Enum with recognizable names (see screenshot #1)
4. Create a new actor class bp & open it
5. Create the bp from screenshot #2
6. Compile & save
7. Back in the editor, add the bp to the level
8. PIE
Results: The enum will only print some of the correct values (see screenshot #3)
Expected: For the bp to print all of the values of the enum
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Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.9 |
Target Fix | 4.9.1 |
Created | Aug 21, 2015 |
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Resolved | Aug 28, 2015 |
Updated | Apr 27, 2018 |