Nanite custom depth rendering doesn't "de-jitter" the view parameters for custom depth rendering when r.CustomDepthTemporalAAJitter is set to 0.
This was discovered by a licensee and reported via UDN: https://udn.unrealengine.com/s/question/0D5QP000003YTY30AO/custom-depth-buffer-nanite-mesh-issues
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-202684 in the post.
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Component | UE - Graphics Features - Nanite |
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Affects Versions | 5.3 |
Target Fix | 5.4 |
Created | Dec 14, 2023 |
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Resolved | Feb 16, 2024 |
Updated | Apr 4, 2024 |