Description

Nanite custom depth rendering doesn't "de-jitter" the view parameters for custom depth rendering when r.CustomDepthTemporalAAJitter is set to 0.

This was discovered by a licensee and reported via UDN: https://udn.unrealengine.com/s/question/0D5QP000003YTY30AO/custom-depth-buffer-nanite-mesh-issues

Steps to Reproduce
  • Set r.CustomDepthTemporalAAJitter to 0
  • Notice that any Nanite custom depth rendering doesn't remove the jitter offset

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Fixed
ComponentUE - Graphics Features - Nanite
Affects Versions5.3
Target Fix5.4
Fix Commit31585282
Main Commit31598580
Release Commit31585307
CreatedDec 14, 2023
ResolvedFeb 16, 2024
UpdatedApr 4, 2024