Steps to Reproduce

1. Place a Skeletal Mesh or Metahuman character with a Subsurface profile material set.
2. Place Spot Light from behind with Source radius setting
3. Place a Plane with Two sided material between the Spotlight and Skeletal mesh.
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4. Play in editor. Specular rendering appears to ignore occlusion.
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Unresolved
ComponentUE - Graphics Features
Affects Versions5.3
Target Fix5.5
CreatedDec 19, 2023
UpdatedSep 10, 2024
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