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If the user applies a material or texture to the disabled button style option the button will not used the material/texture that was used but will instead use the default grayed out button look.
Edit Tim L
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Additional user reporting the same issue: https://answers.unrealengine.com/questions/315330/sbutton-isenabled-doesnt-take-the-disabled-button.html
Expected: The button would look like the texture that was applied when disabled
Result: The button does not used the disabled style that was applied
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Head over to the existing Questions & Answers thread and let us know what's up.
5 |
Component | UE - Editor - UI Systems |
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Affects Versions | 4.9 |
Created | Aug 24, 2015 |
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Resolved | Jan 26, 2017 |
Updated | Mar 28, 2017 |