Description

Changing a blueprint component (adding a function, adding inputs, etc) causes REINST errors if PIE is pressed immediately after compiling without compiling all blueprints that are calling the component.

Steps to Reproduce

1. Download, unzip, and open attached project
2. Open Combat Component
3. Add a new function, compile, save
4. Press PIE
5. Press Ok on compiler warning.
6. Press Stop
7. Open MyHUD

Results:

Error occurs on component node within HUD blueprint, The error does not get removed upon recompiling.

Expected:

Error occurs on component node within the MyHUD blueprint. Upon compiling, the error is removed from the HUD blueprint.

Have Comments or More Details?

Head over to the existing Questions & Answers thread and let us know what's up.

1
Login to Vote

Won't Fix
ComponentUE - Gameplay - Blueprint
Affects Versions4.8.34.9
CreatedAug 24, 2015
ResolvedJul 14, 2016
UpdatedJul 14, 2021