When the user adds a box collision to another blueprint and gives it the same name as another box collision component within another blueprint the events associated with the original box collision will then be renamed if the second box collision is given a new name.

Steps to Reproduce
  1. Open the Memory game project that is available on the market place
  2. Open the "BP_ScoreBoard" blueprint and make note of the OnClicked events for "BackToMenuButton"
  3. Open the "BP_MenuMem" blueprint
  4. Add a box collision component
  5. Compile
  6. Name it "BackToMenuButton"
  7. Compile
  8. Rename it to "Box"
  9. Compile
  10. Open the "BP_ScoreBoard" blueprint again
  11. Notice that the OnClicked events from before have been renamed to "Box"

Expected: The Naming of one box collision would not effect the naming of of events used by another box collision
Result: Giving a box collision component the same name as another box collision component will change the name of any events associated with the box collision component that originally had the name

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Cannot Reproduce
ComponentUE - Gameplay - Blueprint
Affects Versions4.8.3
Target Fix4.13
CreatedAug 24, 2015
ResolvedJul 14, 2016
UpdatedApr 27, 2018
View Jira Issue