When the user adds a box collision to another blueprint and gives it the same name as another box collision component within another blueprint the events associated with the original box collision will then be renamed if the second box collision is given a new name.
Expected: The Naming of one box collision would not effect the naming of of events used by another box collision
Result: Giving a box collision component the same name as another box collision component will change the name of any events associated with the box collision component that originally had the name
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.8.3 |
Target Fix | 4.13 |
Created | Aug 24, 2015 |
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Resolved | Jul 14, 2016 |
Updated | Apr 27, 2018 |