This appears to be some form of type confusion. In editor, the type of the result pin is a Packed Level Actor Class Reference, but at runtime, the returned value is a BlueprintGeneratedClass.
1. Activate Chooser Plugin
2. Create a Proxy Asset for a Packed Level Actor
a. Configure as Type PackedLevelActor
b. Result ClassResult
c. Use a context actor
3. Create a Proxy Table that specifies the Proxy Asset create maps to the chosen PLA
a. Value Class
4. In BP, Evaluate Proxy based on the context and proxy table
5. Use result pin to SpawnActorFromClass
6. Nothing will spawn and a warning will be logged.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-203392 in the post.
0 |
Component | UE - Anim - Gameplay |
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Affects Versions | 5.3 |
Target Fix | 5.4 |
Fix Commit | 30930797 |
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Main Commit | 30930957 |
Release Commit | 30945427 |
Created | Jan 8, 2024 |
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Resolved | Jan 26, 2024 |
Updated | Jan 26, 2024 |