This appears to be some form of type confusion. In editor, the type of the result pin is a Packed Level Actor Class Reference, but at runtime, the returned value is a BlueprintGeneratedClass.

Steps to Reproduce

1. Activate Chooser Plugin
2. Create a Proxy Asset for a Packed Level Actor
    a. Configure as Type PackedLevelActor
    b. Result ClassResult
    c. Use a context actor
3. Create a Proxy Table that specifies the Proxy Asset create maps to the chosen PLA
    a. Value Class
4. In BP, Evaluate Proxy based on the context and proxy table
5. Use result pin to SpawnActorFromClass
6. Nothing will spawn and a warning will be logged.

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ComponentUE - Anim - Gameplay
Affects Versions5.3
Target Fix5.4
Fix Commit30930797
Main Commit30930957
Release Commit30945427
CreatedJan 8, 2024
ResolvedJan 26, 2024
UpdatedJan 26, 2024
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