A recent modification to the CB behavior made it so that only the main asset of a package is visible in the CB.
It was unknown, but the merge actor tool "Merge" option has been creating a single package for all its generated assets since forever. The other merge options (simplify, approximate...) are fine. All the assets from that single package are flagged as RF_Public.
We should change the Merge code to create a single package per asset.
Result: Only a static mesh is visible in the content browser
Expected Result: A static mesh, a material instance and texture(s) assets are visible
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Teleporter in the Creative Hub is Locked and cannot be accessed
What method is used to fill polygonal regions when drawing spline mesh at run time?
How does TextureRenderTarget2D get TArray<uint8> type data?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-203393 in the post.
1 |
Component | UE - World Creation - Worldbuilding Tools - Merge Actor |
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Affects Versions | 5.3 |
Target Fix | 5.4 |
Created | Jan 8, 2024 |
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Resolved | Feb 7, 2024 |
Updated | Feb 14, 2024 |