A recent modification to the CB behavior made it so that only the main asset of a package is visible in the CB.
It was unknown, but the merge actor tool "Merge" option has been creating a single package for all its generated assets since forever. The other merge options (simplify, approximate...) are fine. All the assets from that single package are flagged as RF_Public.
We should change the Merge code to create a single package per asset.
Result: Only a static mesh is visible in the content browser
Expected Result: A static mesh, a material instance and texture(s) assets are visible
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-203393 in the post.
|UE - World Creation - Worldbuilding Tools - Merge Actor
|Jan 8, 2024
|Feb 7, 2024
|Feb 14, 2024