This appears to happen with both Virtual Shadow Maps and Cascaded Shadow Maps.
1. Download the licensee test project and open. (Addl info URL 2)
2. Open the Level Sequence LS_issue
3. Observe that the level sequence sets Visibility to false (which works by setting Hidden in Game to true) and sets Hidden Shadow to false.
4. Enter the Game View and play the sequence.
5. Observe that the shadow is still visible.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-203419 in the post.
0 |
Component | UE - Rendering Architecture |
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Affects Versions | 5.3 |
Target Fix | 5.4 |
Fix Commit | 30426948 |
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Created | Jan 8, 2024 |
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Resolved | Jan 11, 2024 |
Updated | Apr 4, 2024 |