This appears to happen with both Virtual Shadow Maps and Cascaded Shadow Maps.
1. Download the licensee test project and open. (Addl info URL 2)
2. Open the Level Sequence LS_issue
3. Observe that the level sequence sets Visibility to false (which works by setting Hidden in Game to true) and sets Hidden Shadow to false.
4. Enter the Game View and play the sequence.
5. Observe that the shadow is still visible.
I am not able to find world outliner how to enable it?
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Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
What properties of the progress bar can be used for drag and drop highlighting?
What property of the Slider is the image used when dragging?
Is it correct to delete the uobject element of array?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Teleporter in the Creative Hub is Locked and cannot be accessed
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-203419 in the post.
0 |
Component | UE - Rendering Architecture |
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Affects Versions | 5.3 |
Target Fix | 5.4 |
Fix Commit | 30426948 |
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Created | Jan 8, 2024 |
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Resolved | Jan 11, 2024 |
Updated | Apr 4, 2024 |