LogD3D12RHI: Warning: GPU timeout: A payload (0x00000A1073040A80) on the [0x00000A1053669B80, 3D] queue has not completed after 5.000984 seconds. D3D12: Removing Device. LogD3D12RHI: Error: Aftermath: Writing Aftermath dump to: ../../../ProjectName/Saved/Logs/UEAftermathD3D12.nv-gpudmp [2024.01.08-20.08.33:966][ 1]LogD3D12RHI: Error: CurrentQueue.Fence.D3DFence->GetCompletedValue() failed at ...Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:984 with error DXGI_ERROR_DEVICE_REMOVED with Reason: DXGI_ERROR_DEVICE_HUNG LogRHI: Error: [Aftermath] Status: Timeout LogRHI: Error: [Aftermath] Failed to get Aftermath stack data LogD3D12RHI: Error: [GPUBreadCrumb] Last tracked GPU operations: LogD3D12RHI: Error: [GPUBreadCrumb] 3D Queue 0 Breadcrumbs: | BufferPoolCopyOps [Finished] Breadcrumbs: | TexturePoolCopyOps [Finished] Breadcrumbs: | CanvasClear [Finished] Breadcrumbs: | SendAllEndOfFrameUpdates [Finished] Breadcrumbs: | GPUResourceUpdate [Finished] Breadcrumbs: | ClearGPUMessageBuffer [Finished] Breadcrumbs: | UpdateAllPrimitiveSceneInfos [Finished] Breadcrumbs: | ClearBuffer(Shadow.Virtual.CacheInstanceAsStatic Size=524288bytes) [Finished] Breadcrumbs: | ClearBuffer(Shadow.Virtual.LastInstanceInvalidatedFrame Size=524288bytes) [Finished] Breadcrumbs: | ClearBuffer(Shadow.Virtual.PhysicalPageMetaData Size=98304bytes) [Finished] Breadcrumbs: | ClearBuffer(Shadow.Virtual.PhysicalPageMetaData Size=98304bytes) [Finished] Breadcrumbs: | ShaderPrint::UploadParameters [Finished] Breadcrumbs: > Scene [Active] Breadcrumbs: | AccessModePass[Graphics] (Textures: 0, Buffers: 1) [Finished] Breadcrumbs: | BuildRenderingCommandsDeferred(Culling=On) [Finished] Breadcrumbs: | AccessModePass[Graphics] (Textures: 1, Buffers: 1) [Finished] Breadcrumbs: | ClearDepthStencil (SceneDepthZ) [Finished] Breadcrumbs: | PrePass DDM_AllOpaqueNoVelocity (Forced by Nanite) [Finished] Breadcrumbs: | FVirtualShadowMapArray::UpdatePhysicalPageAddresses [Finished] Breadcrumbs: | ComputeLightGrid [Finished] Breadcrumbs: | LightFunctionAtlas Generation [Finished] Breadcrumbs: | BuildHZB(ViewId=0) [Finished] Breadcrumbs: | SubmitCommands [Finished] Breadcrumbs: | FenceOcclusionTests [Finished] Breadcrumbs: | SkyAtmosphereLUTs [Finished] Breadcrumbs: | CaptureConvolveSkyEnvMap [Finished] Breadcrumbs: | AccessModePass[Graphics] (Textures: 1, Buffers: 1) [Finished] Breadcrumbs: | CopyBuffer(NaniteRayTracing.AuxiliaryDataBuffer Size=32bytes) [Finished] Breadcrumbs: | GBufferClear [Finished] Breadcrumbs: | BasePass [Finished] Breadcrumbs: | LumenFrontLayerTranslucencyReflections [Finished] Breadcrumbs: | FVirtualShadowMapArray::BuildPageAllocation [Finished] Breadcrumbs: | ShadowDepths [Finished] Breadcrumbs: | DispatchToRHI [Finished] Breadcrumbs: | LightCompositionTasks_PreLighting [Finished] Breadcrumbs: | ClearStencil (SceneDepthZ) [Finished] Breadcrumbs: | DiffuseIndirectAndAO [Finished] Breadcrumbs: | Lights [Finished] Breadcrumbs: > ReflectionIndirect [Active] Breadcrumbs: > ReflectionEnvironmentAndSky(16384x16384,SubstrateMat=Off) [Active] Breadcrumbs: > SkyAtmosphere [Active] Breadcrumbs: > VolumetricCloud [Active] Breadcrumbs: > CloudView (CS) 16384x16384 [Active] Breadcrumbs: PostProcessing [Not started] Breadcrumbs: ReleaseRayTracingResources [Not started] Breadcrumbs: RenderFinish [Not started] Breadcrumbs: ExtractUniformBuffer [Not started] Breadcrumbs: EnqueueCopy(GPUMessageManager.MessageBuffer) [Not started] Breadcrumbs: AccessModePass[Graphics] (Textures: 8, Buffers: 2) [Not started] Breadcrumbs: ClearGPUMessageBuffer [Not started] Breadcrumbs: UpdateAllPrimitiveSceneInfos [Not started] Breadcrumbs: ShaderPrint::UploadParameters [Not started] Breadcrumbs: Scene [Not started] Breadcrumbs: EnqueueCopy(GPUMessageManager.MessageBuffer) [Not started] Breadcrumbs: AccessModePass[Graphics] (Textures: 7, Buffers: 2) [Not started] Breadcrumbs: ClearGPUMessageBuffer [Not started] Breadcrumbs: UpdateAllPrimitiveSceneInfos [Not started] Breadcrumbs: ShaderPrint::UploadParameters [Not started] Breadcrumbs: Scene [Not started] Breadcrumbs: EnqueueCopy(GPUMessageManager.MessageBuffer) [Not started] Breadcrumbs: AccessModePass[Graphics] (Textures: 7, Buffers: 2) [Not started] Breadcrumbs: ClearGPUMessageBuffer [Not started] Breadcrumbs: UpdateAllPrimitiveSceneInfos [Not started] Breadcrumbs: ShaderPrint::UploadParameters [Not started] Breadcrumbs: Scene [Not started] Breadcrumbs: EnqueueCopy(GPUMessageManager.MessageBuffer) [Not started] Breadcrumbs: AccessModePass[Graphics] (Textures: 7, Buffers: 2) [Not started] Breadcrumbs: ClearGPUMessageBuffer [Not started] Breadcrumbs: UpdateAllPrimitiveSceneInfos [Not started] Breadcrumbs: ShaderPrint::UploadParameters [Not started] Breadcrumbs: Scene [Not started] Breadcrumbs: EnqueueCopy(GPUMessageManager.MessageBuffer) [Not started] Breadcrumbs: AccessModePass[Graphics] (Textures: 7, Buffers: 2) [Not started] Breadcrumbs: ClearGPUMessageBuffer [Not started] Breadcrumbs: UpdateAllPrimitiveSceneInfos [Not started] Breadcrumbs: ShaderPrint::UploadParameters [Not started] Breadcrumbs: Scene [Not started] Breadcrumbs: EnqueueCopy(GPUMessageManager.MessageBuffer) [Not started] Breadcrumbs: AccessModePass[Graphics] (Textures: 7, Buffers: 2) [Not started] Breadcrumbs: ClearGPUMessageBuffer [Not started] Breadcrumbs: UpdateAllPrimitiveSceneInfos [Not started] Breadcrumbs: ShaderPrint::UploadParameters [Not started] Breadcrumbs: Scene [Not started] Breadcrumbs: EnqueueCopy(GPUMessageManager.MessageBuffer) [Not started] Breadcrumbs: AccessModePass[Graphics] (Textures: 7, Buffers: 2) [Not started] Breadcrumbs: ClearGPUMessageBuffer [Not started] Breadcrumbs: UpdateAllPrimitiveSceneInfos [Not started] Breadcrumbs: ShaderPrint::UploadParameters [Not started] Breadcrumbs: Scene [Not started] Breadcrumbs: EnqueueCopy(GPUMessageManager.MessageBuffer) [Not started] Breadcrumbs: AccessModePass[Graphics] (Textures: 7, Buffers: 2) [Not started] Breadcrumbs: ClearGPUMessageBuffer [Not started] Breadcrumbs: UpdateAllPrimitiveSceneInfos [Not started] Breadcrumbs: ShaderPrint::UploadParameters [Not started] Breadcrumbs: Scene [Not started] Breadcrumbs: EnqueueCopy(GPUMessageManager.MessageBuffer) [Not started] Breadcrumbs: AccessModePass[Graphics] (Textures: 7, Buffers: 2) [Not started] Breadcrumbs: ClearGPUMessageBuffer [Not started] Breadcrumbs: UpdateAllPrimitiveSceneInfos [Not started] Breadcrumbs: ShaderPrint::UploadParameters [Not started] Breadcrumbs: Scene [Not started] Breadcrumbs: EnqueueCopy(GPUMessageManager.MessageBuffer) [Not started] Breadcrumbs: AccessModePass[Graphics] (Textures: 7, Buffers: 2) [Not started] Breadcrumbs: ClearGPUMessageBuffer [Not started] Breadcrumbs: UpdateAllPrimitiveSceneInfos [Not started] Breadcrumbs: ShaderPrint::UploadParameters [Not started] Breadcrumbs: Scene [Not started] Breadcrumbs: EnqueueCopy(GPUMessageManager.MessageBuffer) [Not started] Breadcrumbs: AccessModePass[Graphics] (Textures: 7, Buffers: 2) [Not started] LogD3D12RHI: Error: [GPUBreadCrumb] Copy Queue 0 LogD3D12RHI: Error: [GPUBreadCrumb] Compute Queue 0 LogD3D12RHI: Error: DRED: Last tracked GPU operations: LogD3D12RHI: Error: DRED: Commandlist "FD3D12CommandList (GPU 0)" on CommandQueue "3D Queue (GPU 0)", 40 completed of 127 LogD3D12RHI: Error: Op: 0, Unknown Op LogD3D12RHI: Error: Op: 1, EndEvent LogD3D12RHI: Error: Op: 2, BeginEvent [LightCompositionTasks_PreLighting] LogD3D12RHI: Error: Op: 3, BeginEvent [AmbientOcclusionSetup 8192x8192] LogD3D12RHI: Error: Op: 4, EndEvent LogD3D12RHI: Error: Op: 5, BeginEvent [AmbientOcclusionPS 8192x8192 SetupAsInput=1 Upsample=0 ShaderQuality=2] LogD3D12RHI: Error: Op: 6, EndEvent LogD3D12RHI: Error: Op: 7, BeginEvent [AmbientOcclusionPS 16384x16384 SetupAsInput=0 Upsample=1 ShaderQuality=2] LogD3D12RHI: Error: Op: 8, EndEvent LogD3D12RHI: Error: Op: 9, EndEvent LogD3D12RHI: Error: Op: 10, BeginEvent [ClearStencil (SceneDepthZ)] LogD3D12RHI: Error: Op: 11, EndEvent LogD3D12RHI: Error: Op: 12, BeginEvent [DiffuseIndirectAndAO] LogD3D12RHI: Error: Op: 13, BeginEvent [DiffuseIndirectComposite(DiffuseIndirect=Disabled ApplyAOToSceneColor) 16384x16384] LogD3D12RHI: Error: Op: 14, EndEvent LogD3D12RHI: Error: Op: 15, EndEvent LogD3D12RHI: Error: Op: 16, BeginEvent [Lights] LogD3D12RHI: Error: Op: 17, BeginEvent [DirectLighting] LogD3D12RHI: Error: Op: 18, BeginEvent [VirtualShadowMapProjectionMaskBits] LogD3D12RHI: Error: Op: 19, BeginEvent [VirtualShadowMapProjection(RayCount:8(Adaptive),SamplesPerRay:4,Input:GBuffer)] LogD3D12RHI: Error: Op: 20, EndEvent LogD3D12RHI: Error: Op: 21, EndEvent LogD3D12RHI: Error: Op: 22, BeginEvent [UnbatchedLights] LogD3D12RHI: Error: Op: 23, BeginEvent [map_00682773_wp.DirectionalLight] LogD3D12RHI: Error: Op: 24, BeginEvent [ClearRenderTarget(ShadowMaskTexture, slice 0, mip 0) 16384x16384 ClearAction] LogD3D12RHI: Error: Op: 25, EndEvent LogD3D12RHI: Error: Op: 26, BeginEvent [ShadowProjectionOnOpaque] LogD3D12RHI: Error: Op: 27, BeginEvent [VirtualShadowMapProjection(RayCount:8(Adaptive),SamplesPerRay:4,Input:GBuffer)] LogD3D12RHI: Error: Op: 28, EndEvent LogD3D12RHI: Error: Op: 29, BeginEvent [CompositeVirtualShadowMapMask] LogD3D12RHI: Error: Op: 30, EndEvent LogD3D12RHI: Error: Op: 31, EndEvent LogD3D12RHI: Error: Op: 32, BeginEvent [Light::StandardDeferred] LogD3D12RHI: Error: Op: 33, EndEvent LogD3D12RHI: Error: Op: 34, EndEvent LogD3D12RHI: Error: Op: 35, EndEvent LogD3D12RHI: Error: Op: 36, EndEvent LogD3D12RHI: Error: Op: 37, EndEvent LogD3D12RHI: Error: Op: 38, BeginEvent [ReflectionIndirect] LogD3D12RHI: Error: Op: 39, BeginEvent [ReflectionEnvironmentAndSky(16384x16384,SubstrateMat=Off)] - LAST COMPLETED LogD3D12RHI: Error: Op: 40, EndEvent LogD3D12RHI: Error: Op: 41, EndEvent LogD3D12RHI: Error: Op: 42, BeginEvent [SkyAtmosphere] LogD3D12RHI: Error: Op: 43, EndEvent LogD3D12RHI: Error: Op: 44, BeginEvent [VolumetricCloud] LogD3D12RHI: Error: Op: 45, BeginEvent [CloudView (CS) 16384x16384] LogD3D12RHI: Error: Op: 46, EndEvent LogD3D12RHI: Error: Op: 47, EndEvent LogD3D12RHI: Error: Op: 48, BeginEvent [PostProcessing] LogD3D12RHI: Error: Op: 49, BeginEvent [PostProcessMaterial 16384x16384 Material=BaseColor] LogD3D12RHI: Error: Op: 50, BeginEvent [BaseColor] LogD3D12RHI: Error: Op: 51, EndEvent LogD3D12RHI: Error: Op: 52, EndEvent LogD3D12RHI: Error: Op: 53, BeginEvent [Downsample(PostProcessing.SceneColor.HalfRes Quality=Bilinear PS) 16384x16384 -> 8192x8192] LogD3D12RHI: Error: Op: 54, EndEvent LogD3D12RHI: Error: Op: 55, BeginEvent [SceneDownsample] LogD3D12RHI: Error: Op: 56, BeginEvent [Downsample(Scene(1/4) Quality=High PS) 8192x8192 -> 4096x4096] LogD3D12RHI: Error: Op: 57, EndEvent LogD3D12RHI: Error: Op: 58, BeginEvent [Downsample(Scene(1/8) Quality=High PS) 4096x4096 -> 2048x2048] LogD3D12RHI: Error: Op: 59, EndEvent LogD3D12RHI: Error: Op: 60, BeginEvent [Downsample(Scene(1/16) Quality=High PS) 2048x2048 -> 1024x1024] LogD3D12RHI: Error: DRED: No PageFault data. LogD3D12RHI: Error: Memory Info from frame ID 2: LogD3D12RHI: Error: Budget: 10273.00 MB LogD3D12RHI: Error: Used: 179.35 MB LogD3D12RHI: Error: GPU Crashed or D3D Device Removed.
How does TextureRenderTarget2D get TArray<uint8> type data?
How do I set a material as a post-processing material?
Why does the REMOVE method of map container remove elements have memory leaks?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How to delete some elements correctly when deleting an array loop?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-203446 in the post.
0 |
Component | UE - World Creation - Worldbuilding Tools - HLOD |
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Target Fix | 5.4 |
Fix Commit | 30524386 |
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Main Commit | 30525291 |
Created | Jan 8, 2024 |
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Resolved | Jan 10, 2024 |
Updated | Feb 20, 2024 |