LogD3D12RHI: Warning: GPU timeout: A payload (0x00000A1073040A80) on the [0x00000A1053669B80, 3D] queue has not completed after 5.000984 seconds. D3D12: Removing Device. LogD3D12RHI: Error: Aftermath: Writing Aftermath dump to: ../../../ProjectName/Saved/Logs/UEAftermathD3D12.nv-gpudmp [2024.01.08-20.08.33:966][ 1]LogD3D12RHI: Error: CurrentQueue.Fence.D3DFence->GetCompletedValue() failed at ...Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:984 with error DXGI_ERROR_DEVICE_REMOVED with Reason: DXGI_ERROR_DEVICE_HUNG LogRHI: Error: [Aftermath] Status: Timeout LogRHI: Error: [Aftermath] Failed to get Aftermath stack data LogD3D12RHI: Error: [GPUBreadCrumb] Last tracked GPU operations: LogD3D12RHI: Error: [GPUBreadCrumb] 3D Queue 0 Breadcrumbs: | BufferPoolCopyOps [Finished] Breadcrumbs: | TexturePoolCopyOps [Finished] Breadcrumbs: | CanvasClear [Finished] Breadcrumbs: | SendAllEndOfFrameUpdates [Finished] Breadcrumbs: | GPUResourceUpdate [Finished] Breadcrumbs: | ClearGPUMessageBuffer [Finished] Breadcrumbs: | UpdateAllPrimitiveSceneInfos [Finished] Breadcrumbs: | ClearBuffer(Shadow.Virtual.CacheInstanceAsStatic Size=524288bytes) [Finished] Breadcrumbs: | ClearBuffer(Shadow.Virtual.LastInstanceInvalidatedFrame Size=524288bytes) [Finished] Breadcrumbs: | ClearBuffer(Shadow.Virtual.PhysicalPageMetaData Size=98304bytes) [Finished] Breadcrumbs: | ClearBuffer(Shadow.Virtual.PhysicalPageMetaData Size=98304bytes) [Finished] Breadcrumbs: | ShaderPrint::UploadParameters [Finished] Breadcrumbs: > Scene [Active] Breadcrumbs: | AccessModePass[Graphics] (Textures: 0, Buffers: 1) [Finished] Breadcrumbs: | BuildRenderingCommandsDeferred(Culling=On) [Finished] Breadcrumbs: | AccessModePass[Graphics] (Textures: 1, Buffers: 1) [Finished] Breadcrumbs: | ClearDepthStencil (SceneDepthZ) [Finished] Breadcrumbs: | PrePass DDM_AllOpaqueNoVelocity (Forced by Nanite) [Finished] Breadcrumbs: | FVirtualShadowMapArray::UpdatePhysicalPageAddresses [Finished] Breadcrumbs: | ComputeLightGrid [Finished] Breadcrumbs: | LightFunctionAtlas Generation [Finished] Breadcrumbs: | BuildHZB(ViewId=0) [Finished] Breadcrumbs: | SubmitCommands [Finished] Breadcrumbs: | FenceOcclusionTests [Finished] Breadcrumbs: | SkyAtmosphereLUTs [Finished] Breadcrumbs: | CaptureConvolveSkyEnvMap [Finished] Breadcrumbs: | AccessModePass[Graphics] (Textures: 1, Buffers: 1) [Finished] Breadcrumbs: | CopyBuffer(NaniteRayTracing.AuxiliaryDataBuffer Size=32bytes) [Finished] Breadcrumbs: | GBufferClear [Finished] Breadcrumbs: | BasePass [Finished] Breadcrumbs: | LumenFrontLayerTranslucencyReflections [Finished] Breadcrumbs: | FVirtualShadowMapArray::BuildPageAllocation [Finished] Breadcrumbs: | ShadowDepths [Finished] Breadcrumbs: | DispatchToRHI [Finished] Breadcrumbs: | LightCompositionTasks_PreLighting [Finished] Breadcrumbs: | ClearStencil (SceneDepthZ) [Finished] Breadcrumbs: | DiffuseIndirectAndAO [Finished] Breadcrumbs: | Lights [Finished] Breadcrumbs: > ReflectionIndirect [Active] Breadcrumbs: > ReflectionEnvironmentAndSky(16384x16384,SubstrateMat=Off) [Active] Breadcrumbs: > SkyAtmosphere [Active] Breadcrumbs: > VolumetricCloud [Active] Breadcrumbs: > CloudView (CS) 16384x16384 [Active] Breadcrumbs: PostProcessing [Not started] Breadcrumbs: ReleaseRayTracingResources [Not started] Breadcrumbs: RenderFinish [Not started] Breadcrumbs: ExtractUniformBuffer [Not started] Breadcrumbs: EnqueueCopy(GPUMessageManager.MessageBuffer) [Not started] Breadcrumbs: AccessModePass[Graphics] (Textures: 8, Buffers: 2) [Not started] Breadcrumbs: ClearGPUMessageBuffer [Not started] Breadcrumbs: UpdateAllPrimitiveSceneInfos [Not started] Breadcrumbs: ShaderPrint::UploadParameters [Not started] Breadcrumbs: Scene [Not started] Breadcrumbs: EnqueueCopy(GPUMessageManager.MessageBuffer) [Not started] Breadcrumbs: AccessModePass[Graphics] (Textures: 7, Buffers: 2) [Not started] Breadcrumbs: ClearGPUMessageBuffer [Not started] Breadcrumbs: UpdateAllPrimitiveSceneInfos [Not started] Breadcrumbs: ShaderPrint::UploadParameters [Not started] Breadcrumbs: Scene [Not started] Breadcrumbs: EnqueueCopy(GPUMessageManager.MessageBuffer) [Not started] Breadcrumbs: AccessModePass[Graphics] (Textures: 7, Buffers: 2) [Not started] Breadcrumbs: ClearGPUMessageBuffer [Not started] Breadcrumbs: UpdateAllPrimitiveSceneInfos [Not started] Breadcrumbs: ShaderPrint::UploadParameters [Not started] Breadcrumbs: Scene [Not started] Breadcrumbs: EnqueueCopy(GPUMessageManager.MessageBuffer) [Not started] Breadcrumbs: AccessModePass[Graphics] (Textures: 7, Buffers: 2) [Not started] Breadcrumbs: ClearGPUMessageBuffer [Not started] Breadcrumbs: UpdateAllPrimitiveSceneInfos [Not started] Breadcrumbs: ShaderPrint::UploadParameters [Not started] Breadcrumbs: Scene [Not started] Breadcrumbs: EnqueueCopy(GPUMessageManager.MessageBuffer) [Not started] Breadcrumbs: AccessModePass[Graphics] (Textures: 7, Buffers: 2) [Not started] Breadcrumbs: ClearGPUMessageBuffer [Not started] Breadcrumbs: UpdateAllPrimitiveSceneInfos [Not started] Breadcrumbs: ShaderPrint::UploadParameters [Not started] Breadcrumbs: Scene [Not started] Breadcrumbs: EnqueueCopy(GPUMessageManager.MessageBuffer) [Not started] Breadcrumbs: AccessModePass[Graphics] (Textures: 7, Buffers: 2) [Not started] Breadcrumbs: ClearGPUMessageBuffer [Not started] Breadcrumbs: UpdateAllPrimitiveSceneInfos [Not started] Breadcrumbs: ShaderPrint::UploadParameters [Not started] Breadcrumbs: Scene [Not started] Breadcrumbs: EnqueueCopy(GPUMessageManager.MessageBuffer) [Not started] Breadcrumbs: AccessModePass[Graphics] (Textures: 7, Buffers: 2) [Not started] Breadcrumbs: ClearGPUMessageBuffer [Not started] Breadcrumbs: UpdateAllPrimitiveSceneInfos [Not started] Breadcrumbs: ShaderPrint::UploadParameters [Not started] Breadcrumbs: Scene [Not started] Breadcrumbs: EnqueueCopy(GPUMessageManager.MessageBuffer) [Not started] Breadcrumbs: AccessModePass[Graphics] (Textures: 7, Buffers: 2) [Not started] Breadcrumbs: ClearGPUMessageBuffer [Not started] Breadcrumbs: UpdateAllPrimitiveSceneInfos [Not started] Breadcrumbs: ShaderPrint::UploadParameters [Not started] Breadcrumbs: Scene [Not started] Breadcrumbs: EnqueueCopy(GPUMessageManager.MessageBuffer) [Not started] Breadcrumbs: AccessModePass[Graphics] (Textures: 7, Buffers: 2) [Not started] Breadcrumbs: ClearGPUMessageBuffer [Not started] Breadcrumbs: UpdateAllPrimitiveSceneInfos [Not started] Breadcrumbs: ShaderPrint::UploadParameters [Not started] Breadcrumbs: Scene [Not started] Breadcrumbs: EnqueueCopy(GPUMessageManager.MessageBuffer) [Not started] Breadcrumbs: AccessModePass[Graphics] (Textures: 7, Buffers: 2) [Not started] Breadcrumbs: ClearGPUMessageBuffer [Not started] Breadcrumbs: UpdateAllPrimitiveSceneInfos [Not started] Breadcrumbs: ShaderPrint::UploadParameters [Not started] Breadcrumbs: Scene [Not started] Breadcrumbs: EnqueueCopy(GPUMessageManager.MessageBuffer) [Not started] Breadcrumbs: AccessModePass[Graphics] (Textures: 7, Buffers: 2) [Not started] LogD3D12RHI: Error: [GPUBreadCrumb] Copy Queue 0 LogD3D12RHI: Error: [GPUBreadCrumb] Compute Queue 0 LogD3D12RHI: Error: DRED: Last tracked GPU operations: LogD3D12RHI: Error: DRED: Commandlist "FD3D12CommandList (GPU 0)" on CommandQueue "3D Queue (GPU 0)", 40 completed of 127 LogD3D12RHI: Error: Op: 0, Unknown Op LogD3D12RHI: Error: Op: 1, EndEvent LogD3D12RHI: Error: Op: 2, BeginEvent [LightCompositionTasks_PreLighting] LogD3D12RHI: Error: Op: 3, BeginEvent [AmbientOcclusionSetup 8192x8192] LogD3D12RHI: Error: Op: 4, EndEvent LogD3D12RHI: Error: Op: 5, BeginEvent [AmbientOcclusionPS 8192x8192 SetupAsInput=1 Upsample=0 ShaderQuality=2] LogD3D12RHI: Error: Op: 6, EndEvent LogD3D12RHI: Error: Op: 7, BeginEvent [AmbientOcclusionPS 16384x16384 SetupAsInput=0 Upsample=1 ShaderQuality=2] LogD3D12RHI: Error: Op: 8, EndEvent LogD3D12RHI: Error: Op: 9, EndEvent LogD3D12RHI: Error: Op: 10, BeginEvent [ClearStencil (SceneDepthZ)] LogD3D12RHI: Error: Op: 11, EndEvent LogD3D12RHI: Error: Op: 12, BeginEvent [DiffuseIndirectAndAO] LogD3D12RHI: Error: Op: 13, BeginEvent [DiffuseIndirectComposite(DiffuseIndirect=Disabled ApplyAOToSceneColor) 16384x16384] LogD3D12RHI: Error: Op: 14, EndEvent LogD3D12RHI: Error: Op: 15, EndEvent LogD3D12RHI: Error: Op: 16, BeginEvent [Lights] LogD3D12RHI: Error: Op: 17, BeginEvent [DirectLighting] LogD3D12RHI: Error: Op: 18, BeginEvent [VirtualShadowMapProjectionMaskBits] LogD3D12RHI: Error: Op: 19, BeginEvent [VirtualShadowMapProjection(RayCount:8(Adaptive),SamplesPerRay:4,Input:GBuffer)] LogD3D12RHI: Error: Op: 20, EndEvent LogD3D12RHI: Error: Op: 21, EndEvent LogD3D12RHI: Error: Op: 22, BeginEvent [UnbatchedLights] LogD3D12RHI: Error: Op: 23, BeginEvent [map_00682773_wp.DirectionalLight] LogD3D12RHI: Error: Op: 24, BeginEvent [ClearRenderTarget(ShadowMaskTexture, slice 0, mip 0) 16384x16384 ClearAction] LogD3D12RHI: Error: Op: 25, EndEvent LogD3D12RHI: Error: Op: 26, BeginEvent [ShadowProjectionOnOpaque] LogD3D12RHI: Error: Op: 27, BeginEvent [VirtualShadowMapProjection(RayCount:8(Adaptive),SamplesPerRay:4,Input:GBuffer)] LogD3D12RHI: Error: Op: 28, EndEvent LogD3D12RHI: Error: Op: 29, BeginEvent [CompositeVirtualShadowMapMask] LogD3D12RHI: Error: Op: 30, EndEvent LogD3D12RHI: Error: Op: 31, EndEvent LogD3D12RHI: Error: Op: 32, BeginEvent [Light::StandardDeferred] LogD3D12RHI: Error: Op: 33, EndEvent LogD3D12RHI: Error: Op: 34, EndEvent LogD3D12RHI: Error: Op: 35, EndEvent LogD3D12RHI: Error: Op: 36, EndEvent LogD3D12RHI: Error: Op: 37, EndEvent LogD3D12RHI: Error: Op: 38, BeginEvent [ReflectionIndirect] LogD3D12RHI: Error: Op: 39, BeginEvent [ReflectionEnvironmentAndSky(16384x16384,SubstrateMat=Off)] - LAST COMPLETED LogD3D12RHI: Error: Op: 40, EndEvent LogD3D12RHI: Error: Op: 41, EndEvent LogD3D12RHI: Error: Op: 42, BeginEvent [SkyAtmosphere] LogD3D12RHI: Error: Op: 43, EndEvent LogD3D12RHI: Error: Op: 44, BeginEvent [VolumetricCloud] LogD3D12RHI: Error: Op: 45, BeginEvent [CloudView (CS) 16384x16384] LogD3D12RHI: Error: Op: 46, EndEvent LogD3D12RHI: Error: Op: 47, EndEvent LogD3D12RHI: Error: Op: 48, BeginEvent [PostProcessing] LogD3D12RHI: Error: Op: 49, BeginEvent [PostProcessMaterial 16384x16384 Material=BaseColor] LogD3D12RHI: Error: Op: 50, BeginEvent [BaseColor] LogD3D12RHI: Error: Op: 51, EndEvent LogD3D12RHI: Error: Op: 52, EndEvent LogD3D12RHI: Error: Op: 53, BeginEvent [Downsample(PostProcessing.SceneColor.HalfRes Quality=Bilinear PS) 16384x16384 -> 8192x8192] LogD3D12RHI: Error: Op: 54, EndEvent LogD3D12RHI: Error: Op: 55, BeginEvent [SceneDownsample] LogD3D12RHI: Error: Op: 56, BeginEvent [Downsample(Scene(1/4) Quality=High PS) 8192x8192 -> 4096x4096] LogD3D12RHI: Error: Op: 57, EndEvent LogD3D12RHI: Error: Op: 58, BeginEvent [Downsample(Scene(1/8) Quality=High PS) 4096x4096 -> 2048x2048] LogD3D12RHI: Error: Op: 59, EndEvent LogD3D12RHI: Error: Op: 60, BeginEvent [Downsample(Scene(1/16) Quality=High PS) 2048x2048 -> 1024x1024] LogD3D12RHI: Error: DRED: No PageFault data. LogD3D12RHI: Error: Memory Info from frame ID 2: LogD3D12RHI: Error: Budget: 10273.00 MB LogD3D12RHI: Error: Used: 179.35 MB LogD3D12RHI: Error: GPU Crashed or D3D Device Removed.
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0 |
Component | UE - World Creation - Worldbuilding Tools - HLOD |
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Target Fix | 5.4 |
Fix Commit | 30524386 |
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Main Commit | 30525291 |
Created | Jan 8, 2024 |
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Resolved | Jan 10, 2024 |
Updated | Feb 20, 2024 |