Description

TextRender components do not update when text is changed on compile. The blueprint must be saved, closed, and re-opened for the change to take effect.

Steps to Reproduce

1. Open Editor (any project)
2. Create new blueprint
3. Open blueprint>viewport
4. add text render component
5. In details pane, change "text" to say something else
6. Compile (no change)
7. Save, close, reopen blueprint

Results:

Text render actor does not change until blueprint is saved, closed, reopened.

Expected:

Text changes immediately or changes after compile.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-20355 in the post.

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Duplicate
ComponentUE - Gameplay - Blueprint
Affects Versions4.9
CreatedAug 25, 2015
ResolvedDec 15, 2015
UpdatedJul 14, 2021