TextRender components do not update when text is changed on compile. The blueprint must be saved, closed, and re-opened for the change to take effect.

Steps to Reproduce

1. Open Editor (any project)
2. Create new blueprint
3. Open blueprint>viewport
4. add text render component
5. In details pane, change "text" to say something else
6. Compile (no change)
7. Save, close, reopen blueprint


Text render actor does not change until blueprint is saved, closed, reopened.


Text changes immediately or changes after compile.

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ComponentUE - Gameplay - Blueprint
Affects Versions4.9
CreatedAug 25, 2015
ResolvedDec 15, 2015
UpdatedJul 14, 2021