For nodes with an FGameplayTag or FGameplayTagContainer pin, when changing the tag value (Pin->DefaultValue) and triggering Undo/Redo, the pin modification is not undone. Rather, it undoes the previous action. This is a regression: in UE 5.2.1 tag undo worked correctly.
In UE 5.3.2:
Alternatively:
The same repro steps apply for FGameplayTagContainer, for example Make Literal Gameplay Tag Container.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-203579 in the post.