For nodes with an FGameplayTag or FGameplayTagContainer pin, when changing the tag value (Pin->DefaultValue) and triggering Undo/Redo, the pin modification is not undone. Rather, it undoes the previous action. This is a regression: in UE 5.2.1 tag undo worked correctly.
In UE 5.3.2:
Alternatively:
The same repro steps apply for FGameplayTagContainer, for example Make Literal Gameplay Tag Container.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-203579 in the post.
1 |
Fix Commit | 30576395 |
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Main Commit | 30576412 |
Created | Jan 10, 2024 |
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Resolved | Jan 11, 2024 |
Updated | Jan 22, 2024 |