A change was made a while back so that control rig debug print messages would be displayed in the animation editor preview windows. This is done via calling UEngine::DrawOnscreenDebugMessages from FAnimationViewportClient::DrawCanvas. This can cause problems with zero (or very low) duration messages because DrawOnscreenDebugMessages will purge any message that has a remaining duration that is less than delta time. So, depending on which viewport calls DrawOnscreenDebugMessages, messages may appear in the wrong viewport.