A change was made a while back so that control rig debug print messages would be displayed in the animation editor preview windows. This is done via calling UEngine::DrawOnscreenDebugMessages from FAnimationViewportClient::DrawCanvas. This can cause problems with zero (or very low) duration messages because DrawOnscreenDebugMessages will purge any message that has a remaining duration that is less than delta time. So, depending on which viewport calls DrawOnscreenDebugMessages, messages may appear in the wrong viewport.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-203692 in the post.
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Component | UE - Anim - Rigging - Control Rig |
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Affects Versions | 5.3.2 |
Target Fix | 5.6 |
Created | Jan 11, 2024 |
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Updated | Sep 19, 2024 |