UDN Description
Hello, We extensively use the UDeveloperSettings class to automatically register project and editor settings for the different C++ plugins we build. For instance : [Start code block] UCLASS(config = EditorPerProjectUserSettings) class UMyPluginSettings : public UDeveloperSettings { GENERATED_BODY() public: // Parent interface FName GetCategoryName() const override; #if WITH_EDITOR FText GetSectionText() const override; FName GetSectionName() const override; #endif // WITH_EDITOR public: // Properties /** A toggle for my plugin */ UPROPERTY(config, EditAnywhere) bool bMyPluginToggle{false}; }; [End code block]When a setting changes, our plugin is notified thanks to the OnSettingChanged() delegate. This works well when the user edits or resets a value, but that delegate is not executed when settings are imported from an external INI file. Is there a way to get notified on settings import ? Thank you for your help
Please see the UDN Description
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-203735 in the post.
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Component | UE - Editor - Workflow Systems |
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Affects Versions | 5.1 |
Created | Jan 11, 2024 |
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Updated | Jan 20, 2024 |