This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.
Automation won't return the correct exit code when an issue is caught using the map check error.
When running from the RunUAT batch file, it will never finish.
1. Create a new level in the editor.
2. Create a new asset (particle is good)
3. Add the asset to the level.
4. Save the level and the asset
5. Close the editor
6. Find and delete the asset from your PC.
7. Run
RunUAT.bat BuildCookRun -project=LOCATION_TO_THE_UPROJECT -RunAutomationTest="Project.Maps.Load All In Editor.THE_MAPS_NAME" -NoP4 -EditorTest -unattended -Platform=Win64 -targetplatform=Win64 -run
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-20374 in the post.
3 |
Component | UE - Automation Test |
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Created | Aug 25, 2015 |
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Resolved | Feb 14, 2017 |
Updated | Apr 27, 2018 |